Devlog 3


Welcome back! 

In our previous devlog, we implemented only a portion of player movement across the map. We realized that allowing players to move freely throughout the entire scene wasn’t practical due to the excessive number of keys required on a computer keyboard. It would be uncomfortable for two people to play on the same keyboard. As a solution, we considered using a joystick for the second player.

Taking this idea into account, we implemented freedom of movement for both players, with the concept that they should always remain focused on each other. Additionally, we designed the players to move in spherical coordinates, considering the other player as the origin. This approach allows them freedom of movement across the map while preventing them from losing sight of each other during rotations.

Furthermore, we decided to temporarily change the texture of the floor where the characters are located. This adjustment allows us to better observe their movements.


Currently, we are working on implementing zero-gravity mechanics. This means that once the characters move in a certain direction, they will continue in that direction until the player actively stops them by moving in the opposite direction. Additionally, we are actively searching for suitable 3D models and animations for the game characters to define the overall style of the video game.

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